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Episode 2
Statistics of 2-3
Sanity: 12
| Item | Loots | Samples | Percentage | Sanity Required Per Item | Time Range |
|---|---|---|---|---|---|
| Damaged Device | 113499 | 75930 | 149.48% | 8.03 | until now |
| Drill Battle Record | 95000 | 75930 | 125.11% | 9.59 | until now |
| Orirock | 31527 | 75930 | 41.52% | 28.90 | until now |
| Ester | 20874 | 75930 | 27.49% | 43.65 | until now |
| Rhodes Island Supplies V | 102 | 668 | 15.27% | 78.59 | to |
| Rhodes Island Supplies IV | 103 | 687 | 14.99% | 80.04 | to |
| Emergency Sanity Sampler | 80 | 668 | 11.98% | 100.20 | to |
| Pure Gold | 7356 | 75930 | 9.69% | 123.86 | until now |
| Rhodes Island Supplies III | 1 | 11 | 9.09% | 132.00 | to |
| 32-hour Strategic Ration | 2 | 27 | 7.41% | 162.01 | to |
| Orirock Cube | 1858 | 75930 | 2.45% | 490.40 | until now |
| Polyester | 1198 | 75930 | 1.58% | 760.46 | until now |
| Furniture | 747 | 75930 | 0.98% | 1219.51 | until now |
| Device | 718 | 75930 | 0.95% | 1268.50 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0