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Episode 2
Statistics of 2-3
Sanity: 12
| Item | Loots | Samples | Percentage | Sanity Required Per Item | Time Range |
|---|---|---|---|---|---|
| Damaged Device | 1109 | 752 | 147.47% | 8.14 | until now |
| Drill Battle Record | 949 | 752 | 126.20% | 9.51 | until now |
| Rhodes Island Supplies V | 1 | 1 | 100.00% | 12.00 | to |
| Orirock | 328 | 752 | 43.62% | 27.51 | until now |
| Ester | 188 | 752 | 25.00% | 48.00 | until now |
| Pure Gold | 77 | 752 | 10.24% | 117.20 | until now |
| Polyester | 14 | 752 | 1.86% | 644.47 | until now |
| Orirock Cube | 11 | 752 | 1.46% | 820.23 | until now |
| Furniture | 7 | 752 | 0.93% | 1288.94 | until now |
| Device | 5 | 752 | 0.66% | 1804.51 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0