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Episode 2
Statistics of 2-3
Sanity: 12
| Item | Loots | Samples | Percentage | Sanity Required Per Item | Time Range |
|---|---|---|---|---|---|
| Damaged Device | 503 | 343 | 146.65% | 8.18 | until now |
| Drill Battle Record | 423 | 343 | 123.32% | 9.73 | until now |
| Orirock | 140 | 343 | 40.82% | 29.40 | until now |
| Ester | 105 | 343 | 30.61% | 39.20 | until now |
| Rhodes Island Supplies | 1 | 6 | 16.67% | 72.00 | to |
| Pure Gold | 36 | 343 | 10.50% | 114.33 | until now |
| Orirock Cube | 7 | 343 | 2.04% | 587.95 | until now |
| Polyester | 3 | 343 | 0.88% | 1371.43 | until now |
| Device | 3 | 343 | 0.88% | 1371.43 | until now |
| Furniture | 2 | 343 | 0.58% | 2058.32 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0