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Statistics of Rhodes Island Supplies

Drops of Rhodes Island Supplies by stage on the JP server, by percentage, highest first: 50 of 59 stages
StageLootsSamplesPercentageSanity Required Per ItemSanityTime Range
SK-5 Resource Search22100.00%30.0030 to
PR-D-2 Chips244158.54%61.5036 to
PR-A-2 Chips81457.14%63.0036 to
PR-C-2 Chips163644.44%81.0036 to
AP-5 Tough Siege6414942.95%69.8430 to
LS-5 Tactical Drill6015339.22%76.5030 to
5-4 Episode 551338.46%46.8018 to
CE-5 Cargo Escort16142737.70%79.5730 to
6-8 Episode 661637.50%48.0018 to
CA-5 Aerial Threat5415135.76%83.8930 to
6-4 Episode 651435.71%50.4018 to
PR-B-2 Chips185333.96%106.0036 to
S3-2 Episode 31333.33%45.0015 to
4-9 Episode 4103132.26%65.1021 to
4-7 Episode 4144431.82%56.5718 to
PR-C-1 Chips61931.58%57.0018 to
PR-B-1 Chips92931.03%58.0018 to
PR-A-1 Chips31030.00%60.0018 to
2-9 Episode 2144729.79%40.2912 to
S5-8 Episode 5196429.69%60.6318 to
4-2 Episode 482828.57%63.0018 to
6-10 Episode 62728.57%63.0018 to
4-8 Episode 48631227.56%76.1921 to
6-3 Episode 6114027.50%65.4518 to
4-5 Episode 47728527.02%66.6218 to
6-11 Episode 66926226.34%79.7421 to
4-10 Episode 48232625.15%83.4921 to
S6-3 Episode 61425.00%72.0018 to
PR-D-1 Chips114524.44%73.6418 to
S4-10 Episode 45120924.40%73.7618 to
4-6 Episode 411649023.67%76.0418 to
3-8 Episode 341723.53%76.5018 to
3-1 Episode 38134823.28%64.4415 to
3-7 Episode 331323.08%65.0015 to
S5-7 Episode 53716622.29%80.7618 to
S3-4 Episode 32922.22%67.5015 to
3-4 Episode 37032521.54%69.6415 to
5-3 Episode 562821.43%84.0018 to
S4-1 Episode 414970221.22%84.8118 to
6-5 Episode 63918421.20%84.9218 to
6-16 Episode 6115221.15%99.2721 to
4-4 Episode 46731721.14%85.1618 to
5-5 Episode 52914020.71%86.9018 to
S3-6 Episode 3105020.00%75.0015 to
6-2 Episode 6126119.67%91.5018 to
5-10 Episode 594719.15%109.6721 to
6-14 Episode 642317.39%103.5018 to
2-8 Episode 252917.24%69.6012 to
2-3 Episode 21616.67%72.0012 to
2-6 Episode 21616.67%72.0012 to

Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.

Updated . Full data (JSON). License: CC BY-NC 4.0