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Episode 3
Statistics of S3-2
Sanity: 15
| Item | Loots | Samples | Percentage | Sanity Required Per Item | Time Range |
|---|---|---|---|---|---|
| Polyester | 793 | 506 | 156.72% | 9.57 | until now |
| Rhodes Island Supplies | 1 | 3 | 33.33% | 45.00 | to |
| New Year's Lantern | 3 | 11 | 27.27% | 55.00 | to |
| Orirock Cube | 115 | 506 | 22.73% | 66.00 | until now |
| Orirock | 111 | 506 | 21.94% | 68.38 | until now |
| Ester | 66 | 506 | 13.04% | 115.00 | until now |
| Pure Gold | 65 | 506 | 12.85% | 116.77 | until now |
| Device | 35 | 506 | 6.92% | 216.86 | until now |
| Damaged Device | 31 | 506 | 6.13% | 244.86 | until now |
| Furniture | 7 | 506 | 1.38% | 1084.60 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0