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Episode 3
Statistics of S3-2
Sanity: 15
| Item | Loots | Samples | Percentage | Sanity Required Per Item | Time Range |
|---|---|---|---|---|---|
| Polyester | 859 | 563 | 152.57% | 9.83 | until now |
| 32-hour Strategic Ration | 2 | 6 | 33.33% | 45.00 | to |
| Rhodes Island Supplies II | 4 | 17 | 23.53% | 63.75 | to |
| Orirock Cube | 123 | 563 | 21.85% | 68.66 | until now |
| Orirock | 118 | 563 | 20.96% | 71.57 | until now |
| Emergency Sanity Sampler | 2 | 10 | 20.00% | 75.00 | to |
| Rhodes Island Supplies V | 2 | 10 | 20.00% | 75.00 | to |
| Pure Gold | 78 | 563 | 13.85% | 108.27 | until now |
| Ester | 69 | 563 | 12.26% | 122.39 | until now |
| Damaged Device | 56 | 563 | 9.95% | 150.80 | until now |
| Device | 35 | 563 | 6.22% | 241.27 | until now |
| Furniture | 10 | 563 | 1.78% | 844.59 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0