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Episode 3
Statistics of S3-2
Sanity: 15
| Item | Loots | Samples | Percentage | Sanity Required Per Item | Time Range |
|---|---|---|---|---|---|
| Polyester | 1151 | 755 | 152.45% | 9.84 | until now |
| Orirock Cube | 183 | 755 | 24.24% | 61.89 | until now |
| Orirock | 144 | 755 | 19.07% | 78.65 | until now |
| Emergency Sanity Sampler | 3 | 18 | 16.67% | 90.00 | to |
| Ester | 108 | 755 | 14.31% | 104.86 | until now |
| New Year's Lantern | 1 | 7 | 14.29% | 105.00 | to |
| Pure Gold | 105 | 755 | 13.91% | 107.86 | until now |
| Rhodes Island Supplies V | 2 | 18 | 11.11% | 135.00 | to |
| Device | 67 | 755 | 8.87% | 169.03 | until now |
| Damaged Device | 56 | 755 | 7.42% | 202.24 | until now |
| Furniture | 8 | 755 | 1.06% | 1415.09 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0