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Statistics of 32-hour Strategic Ration

Drops of 32-hour Strategic Ration by stage on the US server, by percentage, highest first: 50 of 88 stages
StageLootsSamplesPercentageSanity Required Per ItemSanityTime Range
4-1 Episode 422100.00%18.0018 to
6-9 Episode 611100.00%18.0018 to
6-14 Episode 611100.00%18.0018 to
LS-2 Tactical Drill11100.00%15.0015 to
7-3 Episode 72366.67%27.0018 to
CA-4 Aerial Threat2366.67%37.5025 to
6-15 Episode 63560.00%30.0018 to
LS-4 Tactical Drill4757.14%43.7525 to
S7-2 Episode 72450.00%36.0018 to
7-5 Episode 71250.00%36.0018 to
S5-3 Episode 51250.00%36.0018 to
CE-4 Cargo Escort1250.00%50.0025 to
2-8 Episode 251145.45%26.4012 to
SK-3 Resource Search4944.44%45.0020 to
5-8 Episode 53742.86%42.0018 to
LS-5 Tactical Drill368741.38%72.5030 to
S2-7 Episode 22540.00%30.0012 to
PR-D-2 Chips6115339.87%90.3036 to
PR-C-2 Chips5113039.23%91.7636 to
PR-A-2 Chips4712039.17%91.9136 to
PR-B-2 Chips5013038.46%93.6036 to
S5-7 Episode 551435.71%50.4018 to
CE-5 Cargo Escort7120834.13%87.8930 to
S3-2 Episode 32633.33%45.0015 to
7-11 Episode 71333.33%54.0018 to
S2-12 Episode 21333.33%45.0015 to
CA-5 Aerial Threat6820832.69%91.7730 to
AP-5 Tough Siege12438332.38%92.6630 to
7-8 Episode 7103231.25%57.6018 to
5-9 Episode 531030.00%60.0018 to
PR-C-1 Chips186328.57%63.0018 to
7-9 Episode 73814126.95%77.9221 to
4-10 Episode 47629226.03%80.6921 to
7-2 Episode 772825.00%72.0018 to
6-3 Episode 61425.00%72.0018 to
S2-1 Episode 21425.00%36.009 to
4-8 Episode 43313724.09%87.1821 to
7-17 Episode 783522.86%91.8821 to
4-5 Episode 4135722.81%78.9218 to
4-9 Episode 49541722.78%92.1821 to
S3-3 Episode 352222.73%66.0015 to
6-16 Episode 6146421.88%96.0021 to
6-11 Episode 6177821.80%96.3521 to
7-15 Episode 7227104421.74%82.7918 to
PR-D-1 Chips219721.65%83.1418 to
4-2 Episode 44923221.12%85.2218 to
5-5 Episode 541921.05%85.5018 to
7-18 Episode 794320.93%100.3321 to
4-6 Episode 42210620.76%86.7318 to
7-10 Episode 7211104620.17%89.2318 to

Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.

Updated . Full data (JSON). License: CC BY-NC 4.0