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Statistics of Rhodes Island Supplies

Drops of Rhodes Island Supplies by stage on the US server, by percentage, highest first: 50 of 93 stages
StageLootsSamplesPercentageSanity Required Per ItemSanityTime Range
S4-7 Episode 411100.00%18.0018 to
S5-1 Episode 511100.00%18.0018 to
SK-1 Resource Search11100.00%10.0010 to
3-6 Episode 32366.67%22.5015 to
S6-1 Episode 64757.14%31.5018 to
PR-A-2 Chips254654.35%66.2436 to
2-3 Episode 23650.00%24.0012 to
PR-D-2 Chips337245.83%78.5536 to
PR-B-2 Chips327045.71%78.7536 to
CE-5 Cargo Escort37382445.27%66.2730 to
PR-C-2 Chips378344.58%80.7636 to
AP-5 Tough Siege30576140.08%74.8530 to
S2-5 Episode 23837.50%32.0012 to
S6-3 Episode 63837.50%48.0018 to
CA-3 Aerial Threat164337.21%53.7520 to
CA-5 Aerial Threat7120035.50%84.5130 to
6-14 Episode 6123435.29%51.0018 to
LS-5 Tactical Drill6017434.48%87.0030 to
S6-2 Episode 672133.33%54.0018 to
6-1 Episode 641233.33%54.0018 to
SK-4 Resource Search3933.33%75.0025 to
PR-C-1 Chips175630.36%59.2918 to
6-16 Episode 65518230.22%69.4921 to
5-6 Episode 531030.00%60.0018 to
6-3 Episode 631030.00%60.0018 to
PR-B-1 Chips258529.41%61.2018 to
LS-3 Tactical Drill51729.41%68.0020 to
6-2 Episode 6113828.95%62.1818 to
4-10 Episode 410335728.85%72.7921 to
S2-1 Episode 231127.27%33.009 to
4-8 Episode 424590427.10%77.4921 to
PR-D-1 Chips176326.98%66.7118 to
6-4 Episode 641526.67%67.5018 to
5-4 Episode 562326.09%69.0018 to
SK-5 Resource Search62326.09%115.0030 to
2-2 Episode 231225.00%36.009 to
3-5 Episode 32825.00%60.0015 to
5-3 Episode 51425.00%72.0018 to
S4-5 Episode 41425.00%72.0018 to
S4-1 Episode 424299124.42%73.7118 to
5-7 Episode 55723424.36%86.2121 to
S5-8 Episode 5218724.14%74.5718 to
PR-A-1 Chips114623.91%75.2718 to
S3-6 Episode 34619623.47%63.9115 to
S4-10 Episode 413960023.17%77.7018 to
S6-4 Episode 631323.08%78.0018 to
6-11 Episode 610043423.04%91.1421 to
S5-7 Episode 55524122.82%78.8718 to
6-5 Episode 613258622.53%79.9118 to
4-6 Episode 49040022.50%80.0018 to

Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.

Updated . Full data (JSON). License: CC BY-NC 4.0