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Episode 2
Statistics of 2-3
Sanity: 12
| Item | Loots | Samples | Percentage | Sanity Required Per Item | Time Range |
|---|---|---|---|---|---|
| Damaged Device | 1726 | 1168 | 147.77% | 8.12 | until now |
| Drill Battle Record | 1436 | 1168 | 122.94% | 9.76 | until now |
| Rhodes Island Supplies | 3 | 6 | 50.00% | 24.00 | to |
| Orirock | 477 | 1168 | 40.84% | 29.38 | until now |
| Ester | 311 | 1168 | 26.63% | 45.07 | until now |
| Pure Gold | 132 | 1168 | 11.30% | 106.19 | until now |
| Orirock Cube | 23 | 1168 | 1.97% | 609.45 | until now |
| Polyester | 21 | 1168 | 1.80% | 667.41 | until now |
| Device | 12 | 1168 | 1.03% | 1168.45 | until now |
| Furniture | 10 | 1168 | 0.86% | 1401.87 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0