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Episode 3
Statistics of 3-5
Sanity: 15
| Item | Loots | Samples | Percentage | Sanity Required Per Item | Time Range |
|---|---|---|---|---|---|
| Frontline Battle Record | 265 | 53 | 500.00% | 3.00 | until now |
| Rhodes Island Supplies | 2 | 8 | 25.00% | 60.00 | to |
| Pure Gold | 12 | 53 | 22.64% | 66.25 | until now |
| Ester | 11 | 53 | 20.76% | 72.27 | until now |
| Orirock Cube | 9 | 53 | 16.98% | 88.33 | until now |
| Orirock | 8 | 53 | 15.09% | 99.38 | until now |
| Polyester | 6 | 53 | 11.32% | 132.50 | until now |
| Damaged Device | 4 | 53 | 7.55% | 198.75 | until now |
| Device | 3 | 53 | 5.66% | 265.02 | until now |
| Furniture | 1 | 53 | 1.89% | 794.91 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0