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Episode 3
Statistics of 3-5
Sanity: 15
| Item | Loots | Samples | Percentage | Sanity Required Per Item | Time Range |
|---|---|---|---|---|---|
| Frontline Battle Record | 32930 | 6586 | 500.00% | 3.00 | until now |
| Rhodes Island Supplies V | 12 | 45 | 26.67% | 56.25 | to |
| Rhodes Island Supplies IV | 2 | 9 | 22.22% | 67.50 | to |
| Orirock | 1451 | 6586 | 22.03% | 68.08 | until now |
| Rhodes Island Supplies | 11 | 55 | 20.00% | 75.00 | to |
| Orirock Cube | 1300 | 6586 | 19.74% | 75.99 | until now |
| Polyester | 955 | 6586 | 14.50% | 103.45 | until now |
| Ester | 940 | 6586 | 14.27% | 105.09 | until now |
| Emergency Sanity Sampler | 6 | 45 | 13.33% | 112.50 | to |
| Pure Gold | 807 | 6586 | 12.25% | 122.42 | until now |
| Device | 590 | 6586 | 8.96% | 167.45 | until now |
| Damaged Device | 543 | 6586 | 8.24% | 181.93 | until now |
| Furniture | 81 | 6586 | 1.23% | 1219.51 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0