正在加载
首次加载可能较慢,请耐心等待
Episode 2
Statistics of S2-5
Sanity: 12
| Item | Loots | Samples | Percentage | Sanity Required Per Item | Time Range |
|---|---|---|---|---|---|
| Orirock | 1140 | 308 | 370.13% | 3.24 | until now |
| Drill Battle Record | 385 | 308 | 125.00% | 9.60 | until now |
| Rhodes Island Supplies IV | 2 | 3 | 66.67% | 18.00 | to |
| Rhodes Island Supplies | 3 | 8 | 37.50% | 32.00 | to |
| Ester | 83 | 308 | 26.95% | 44.53 | until now |
| Damaged Device | 46 | 308 | 14.94% | 80.35 | until now |
| Pure Gold | 31 | 308 | 10.06% | 119.23 | until now |
| Orirock Cube | 8 | 308 | 2.60% | 462.07 | until now |
| Furniture | 8 | 308 | 2.60% | 462.07 | until now |
| Polyester | 7 | 308 | 2.27% | 527.94 | until now |
| Device | 6 | 308 | 1.95% | 616.02 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0