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Episode 3
Statistics of S3-4
Sanity: 15
| Item | Loots | Samples | Percentage | Sanity Required Per Item | Time Range |
|---|---|---|---|---|---|
| Device | 2423 | 2645 | 91.61% | 16.37 | until now |
| Rhodes Island Supplies III | 9 | 20 | 45.00% | 33.33 | to |
| Orirock | 581 | 2645 | 21.97% | 68.29 | until now |
| Orirock Cube | 522 | 2645 | 19.73% | 76.01 | until now |
| Rhodes Island Supplies | 14 | 80 | 17.50% | 85.71 | to |
| New Year's Lantern | 8 | 50 | 16.00% | 93.75 | to |
| Polyester | 397 | 2645 | 15.01% | 99.94 | until now |
| Ester | 374 | 2645 | 14.14% | 106.08 | until now |
| Pure Gold | 332 | 2645 | 12.55% | 119.50 | until now |
| 32-hour Strategic Ration | 2 | 18 | 11.11% | 135.00 | to |
| Damaged Device | 222 | 2645 | 8.39% | 178.72 | until now |
| Rhodes Island Supplies IV | 3 | 42 | 7.14% | 210.00 | to |
| Furniture | 50 | 2645 | 1.89% | 793.65 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0