正在加载
首次加载可能较慢,请耐心等待
Episode 3
Statistics of S3-4
Sanity: 15
| Item | Loots | Samples | Percentage | Sanity Required Per Item | Time Range |
|---|---|---|---|---|---|
| Device | 3314 | 3639 | 91.07% | 16.47 | until now |
| Rhodes Island Supplies | 2 | 7 | 28.57% | 52.50 | to |
| 32-hour Strategic Ration | 2 | 7 | 28.57% | 52.50 | to |
| Orirock | 789 | 3639 | 21.68% | 69.18 | until now |
| Orirock Cube | 767 | 3639 | 21.08% | 71.17 | until now |
| Emergency Sanity Sampler | 21 | 128 | 16.41% | 91.43 | to |
| Rhodes Island Supplies V | 20 | 128 | 15.62% | 96.00 | to |
| New Year's Lantern | 2 | 13 | 15.38% | 97.50 | to |
| Ester | 500 | 3639 | 13.74% | 109.17 | until now |
| Polyester | 498 | 3639 | 13.69% | 109.61 | until now |
| Pure Gold | 443 | 3639 | 12.17% | 123.21 | until now |
| Damaged Device | 308 | 3639 | 8.46% | 177.22 | until now |
| Furniture | 44 | 3639 | 1.21% | 1240.69 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0