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Episode 2
Statistics of S2-10
Sanity: 12
| Item | Loots | Samples | Percentage | Sanity Required Per Item | Time Range |
|---|---|---|---|---|---|
| Frontline Battle Record | 17880 | 4470 | 400.00% | 3.00 | until now |
| Drill Battle Record | 5621 | 4470 | 125.75% | 9.54 | until now |
| Rhodes Island Supplies III | 1 | 1 | 100.00% | 12.00 | to |
| Orirock | 1804 | 4470 | 40.36% | 29.73 | until now |
| Ester | 1224 | 4470 | 27.38% | 43.82 | until now |
| Rhodes Island Supplies | 8 | 41 | 19.51% | 61.50 | to |
| Damaged Device | 738 | 4470 | 16.51% | 72.68 | until now |
| Rhodes Island Supplies IV | 20 | 148 | 13.51% | 88.80 | to |
| Pure Gold | 492 | 4470 | 11.01% | 109.02 | until now |
| Orirock Cube | 93 | 4470 | 2.08% | 576.65 | until now |
| Polyester | 74 | 4470 | 1.65% | 725.08 | until now |
| Furniture | 48 | 4470 | 1.07% | 1117.32 | until now |
| Device | 37 | 4470 | 0.83% | 1449.28 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0