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Episode 4
Statistics of 4-3
Sanity: 18
| Item | Loots | Samples | Percentage | Sanity Required Per Item | Time Range |
|---|---|---|---|---|---|
| Tactical Battle Record | 968 | 358 | 270.39% | 6.66 | until now |
| Orirock Cube | 126 | 358 | 35.20% | 51.14 | until now |
| Orirock | 93 | 358 | 25.98% | 69.29 | until now |
| Device | 49 | 358 | 13.69% | 131.51 | until now |
| Damaged Device | 39 | 358 | 10.89% | 165.23 | until now |
| Pure Gold | 25 | 358 | 6.98% | 257.77 | until now |
| Furniture | 9 | 358 | 2.51% | 715.99 | until now |
| Coagulating Gel | 8 | 358 | 2.23% | 805.37 | until now |
| Loxic Kohl | 7 | 358 | 1.96% | 920.72 | until now |
| Fuscous Fiber | 1 | 72 | 1.39% | 1295.90 | until now |
| Semi-Synthetic Solvent | 4 | 357 | 1.12% | 1607.14 | until now |
| Orirock Cluster | 3 | 358 | 0.84% | 2147.97 | until now |
| Integrated Device | 3 | 358 | 0.84% | 2147.97 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0