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Episode 3
Statistics of S3-1
Sanity: 15
| Item | Loots | Samples | Percentage | Sanity Required Per Item | Time Range |
|---|---|---|---|---|---|
| Sugar | 787 | 526 | 149.62% | 10.03 | until now |
| 32-hour Strategic Ration | 2 | 4 | 50.00% | 30.00 | to |
| Rhodes Island Supplies | 1 | 2 | 50.00% | 30.00 | to |
| Sugar Substitute | 102 | 526 | 19.39% | 77.35 | until now |
| Frontline Battle Record | 76 | 526 | 14.45% | 103.81 | until now |
| Oriron Shard | 68 | 526 | 12.93% | 116.03 | until now |
| Diketon | 66 | 526 | 12.55% | 119.54 | until now |
| Rhodes Island Supplies V | 2 | 17 | 11.77% | 127.50 | to |
| Polyketon | 56 | 526 | 10.65% | 140.90 | until now |
| Drill Battle Record | 52 | 526 | 9.89% | 151.73 | until now |
| Oriron | 49 | 526 | 9.32% | 161.01 | until now |
| Emergency Sanity Sampler | 1 | 17 | 5.88% | 255.02 | to |
| Furniture | 8 | 526 | 1.52% | 986.19 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0