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Episode 3
Statistics of 3-3
Sanity: 15
| Item | Loots | Samples | Percentage | Sanity Required Per Item | Time Range |
|---|---|---|---|---|---|
| Grindstone | 1862 | 6003 | 31.02% | 48.36 | until now |
| Rhodes Island Supplies II | 1 | 4 | 25.00% | 60.00 | to |
| Orirock | 1350 | 6003 | 22.49% | 66.70 | until now |
| Orirock Cube | 1259 | 6003 | 20.97% | 71.52 | until now |
| New Year's Lantern | 10 | 50 | 20.00% | 75.00 | to |
| Emergency Sanity Sampler | 39 | 226 | 17.26% | 86.92 | to |
| Rhodes Island Supplies V | 36 | 226 | 15.93% | 94.17 | to |
| Rhodes Island Supplies | 10 | 69 | 14.49% | 103.50 | to |
| Polyester | 866 | 6003 | 14.43% | 103.98 | until now |
| Ester | 857 | 6003 | 14.28% | 105.07 | until now |
| Pure Gold | 664 | 6003 | 11.06% | 135.61 | until now |
| Device | 508 | 6003 | 8.46% | 177.26 | until now |
| Damaged Device | 499 | 6003 | 8.31% | 180.44 | until now |
| Fan Appreciation Supplies | 1 | 16 | 6.25% | 240.00 | to |
| Furniture | 58 | 6003 | 0.97% | 1552.80 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0