正在加载
首次加载可能较慢,请耐心等待
Episode 2
Statistics of 2-4
Sanity: 12
| Item | Loots | Samples | Percentage | Sanity Required Per Item | Time Range |
|---|---|---|---|---|---|
| Drill Battle Record | 701 | 563 | 124.51% | 9.64 | until now |
| Orirock Cluster | 231 | 563 | 41.03% | 29.25 | until now |
| Orirock | 215 | 563 | 38.19% | 31.42 | until now |
| Ester | 169 | 563 | 30.02% | 39.98 | until now |
| Rhodes Island Supplies | 3 | 10 | 30.00% | 40.00 | to |
| Damaged Device | 94 | 563 | 16.70% | 71.87 | until now |
| Pure Gold | 56 | 563 | 9.95% | 120.64 | until now |
| 32-hour Strategic Ration | 1 | 13 | 7.69% | 156.01 | to |
| Orirock Cube | 15 | 563 | 2.66% | 450.45 | until now |
| Polyester | 9 | 563 | 1.60% | 750.47 | until now |
| Furniture | 7 | 563 | 1.24% | 965.41 | until now |
| Device | 5 | 563 | 0.89% | 1351.35 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0