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Episode 15
Statistics of 15-10
Sanity: 24
| Item | Loots | Samples | Percentage | Sanity Required Per Item | Time Range |
|---|---|---|---|---|---|
| Crystalline Component | 79 | 165 | 47.88% | 50.13 | until now |
| Orirock Cube | 51 | 165 | 30.91% | 77.65 | until now |
| Orirock | 41 | 165 | 24.85% | 96.59 | until now |
| Device | 18 | 165 | 10.91% | 220.00 | until now |
| Pure Gold | 16 | 165 | 9.70% | 247.50 | until now |
| Damaged Device | 13 | 165 | 7.88% | 304.61 | until now |
| Loxic Kohl | 8 | 165 | 4.85% | 495.05 | until now |
| Crystalline Circuit | 7 | 165 | 4.24% | 565.77 | until now |
| Coagulating Gel | 5 | 165 | 3.03% | 792.08 | until now |
| Orirock Cluster | 3 | 165 | 1.82% | 1320.13 | until now |
| Fuscous Fiber | 3 | 165 | 1.82% | 1320.13 | until now |
| Integrated Device | 2 | 165 | 1.21% | 1980.20 | until now |
| Furniture | 2 | 165 | 1.21% | 1980.20 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0