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Episode 10 (Standard)
Statistics of 10-6
Sanity: 21
| Item | Loots | Samples | Percentage | Sanity Required Per Item | Time Range |
|---|---|---|---|---|---|
| Orirock Cluster | 14169 | 18969 | 74.70% | 28.11 | until now |
| Orirock Cube | 6831 | 18969 | 36.01% | 58.32 | until now |
| Orirock | 4097 | 18969 | 21.60% | 97.23 | until now |
| Rhodes Island Supplies V | 383 | 1813 | 21.12% | 99.41 | to |
| Emergency Sanity Sampler | 378 | 1813 | 20.85% | 100.72 | to |
| Device | 2679 | 18969 | 14.12% | 148.69 | until now |
| Pure Gold | 1971 | 18969 | 10.39% | 202.10 | until now |
| Damaged Device | 1672 | 18969 | 8.81% | 238.26 | until now |
| Loxic Kohl | 452 | 18969 | 2.38% | 881.24 | until now |
| Coagulating Gel | 362 | 18969 | 1.91% | 1100.63 | until now |
| Furniture | 297 | 18969 | 1.57% | 1341.00 | until now |
| Integrated Device | 277 | 18969 | 1.46% | 1438.36 | until now |
| Fuscous Fiber | 26 | 2329 | 1.12% | 1881.72 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0