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Episode 4
Statistics of 4-1
Sanity: 18
| Item | Loots | Samples | Percentage | Sanity Required Per Item | Time Range |
|---|---|---|---|---|---|
| Rhodes Island Supplies II | 1 | 1 | 100.00% | 18.00 | to |
| Orirock Cube | 57 | 171 | 33.33% | 54.00 | until now |
| Orirock | 56 | 171 | 32.75% | 54.96 | until now |
| New Year's Lantern | 6 | 21 | 28.57% | 63.00 | to |
| Damaged Device | 19 | 171 | 11.11% | 162.00 | until now |
| Device | 18 | 171 | 10.53% | 171.01 | until now |
| Pure Gold | 10 | 171 | 5.85% | 307.80 | until now |
| Orirock Cluster | 3 | 171 | 1.75% | 1026.23 | until now |
| Integrated Device | 3 | 171 | 1.75% | 1026.23 | until now |
| Loxic Kohl | 3 | 171 | 1.75% | 1026.23 | until now |
| Furniture | 3 | 171 | 1.75% | 1026.23 | until now |
| Coagulating Gel | 2 | 171 | 1.17% | 1538.46 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0