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Episode 3
Statistics of S3-6
Sanity: 15
| Item | Loots | Samples | Percentage | Sanity Required Per Item | Time Range |
|---|---|---|---|---|---|
| Incandescent Alloy | 8772 | 22380 | 39.20% | 38.27 | until now |
| New Year's Lantern | 8 | 22 | 36.36% | 41.25 | to |
| Fan Appreciation Supplies | 11 | 40 | 27.50% | 54.55 | to |
| Rhodes Island Supplies | 7 | 30 | 23.33% | 64.29 | to |
| Orirock | 4915 | 22380 | 21.96% | 68.30 | until now |
| Orirock Cube | 4690 | 22380 | 20.96% | 71.58 | until now |
| Emergency Sanity Sampler | 257 | 1663 | 15.45% | 97.06 | to |
| Rhodes Island Supplies V | 242 | 1663 | 14.55% | 103.08 | to |
| Polyester | 3156 | 22380 | 14.10% | 106.37 | until now |
| Ester | 3066 | 22380 | 13.70% | 109.49 | until now |
| Pure Gold | 2693 | 22380 | 12.03% | 124.66 | until now |
| Device | 1959 | 22380 | 8.75% | 171.37 | until now |
| Damaged Device | 1901 | 22380 | 8.49% | 176.60 | until now |
| Furniture | 284 | 22380 | 1.27% | 1182.03 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0