正在加载
首次加载可能较慢,请耐心等待
Episode 2
Statistics of S2-12
Sanity: 15
| Item | Loots | Samples | Percentage | Sanity Required Per Item | Time Range |
|---|---|---|---|---|---|
| Orirock Cube | 1116 | 481 | 232.02% | 6.47 | until now |
| New Year's Lantern | 3 | 5 | 60.00% | 25.00 | to |
| Fan Appreciation Supplies | 1 | 3 | 33.33% | 45.00 | to |
| Orirock | 105 | 481 | 21.83% | 68.71 | until now |
| 32-hour Strategic Ration | 1 | 5 | 20.00% | 75.00 | to |
| Pure Gold | 67 | 481 | 13.93% | 107.69 | until now |
| Ester | 67 | 481 | 13.93% | 107.69 | until now |
| Polyester | 53 | 481 | 11.02% | 136.13 | until now |
| Device | 47 | 481 | 9.77% | 153.52 | until now |
| Damaged Device | 28 | 481 | 5.82% | 257.69 | until now |
| Furniture | 4 | 481 | 0.83% | 1802.88 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0