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Episode 2
Statistics of S2-12
Sanity: 15
| Item | Loots | Samples | Percentage | Sanity Required Per Item | Time Range |
|---|---|---|---|---|---|
| Orirock Cube | 5011 | 2195 | 228.29% | 6.57 | until now |
| New Year's Lantern | 1 | 1 | 100.00% | 15.00 | to |
| Fan Appreciation Supplies | 8 | 29 | 27.59% | 54.38 | to |
| Rhodes Island Supplies IV | 4 | 19 | 21.05% | 71.25 | to |
| Orirock | 438 | 2195 | 19.95% | 75.17 | until now |
| Ester | 348 | 2195 | 15.85% | 94.61 | until now |
| Polyester | 306 | 2195 | 13.94% | 107.60 | until now |
| Emergency Sanity Sampler | 14 | 105 | 13.33% | 112.50 | to |
| Pure Gold | 261 | 2195 | 11.89% | 126.15 | until now |
| Damaged Device | 193 | 2195 | 8.79% | 170.59 | until now |
| Rhodes Island Supplies V | 9 | 105 | 8.57% | 175.01 | to |
| Device | 185 | 2195 | 8.43% | 177.98 | until now |
| Furniture | 24 | 2195 | 1.09% | 1372.37 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0