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Episode 2
Statistics of 2-9
Sanity: 12
| Item | Loots | Samples | Percentage | Sanity Required Per Item | Time Range |
|---|---|---|---|---|---|
| Drill Battle Record | 982 | 802 | 122.44% | 9.80 | until now |
| Orirock | 352 | 802 | 43.89% | 27.34 | until now |
| Loxic Kohl | 207 | 802 | 25.81% | 46.49 | until now |
| Ester | 190 | 802 | 23.69% | 50.65 | until now |
| Damaged Device | 139 | 802 | 17.33% | 69.24 | until now |
| Pure Gold | 75 | 802 | 9.35% | 128.31 | until now |
| Rhodes Island Supplies | 5 | 64 | 7.81% | 153.59 | to |
| Orirock Cube | 20 | 802 | 2.49% | 481.15 | until now |
| Polyester | 18 | 802 | 2.24% | 534.76 | until now |
| Device | 7 | 802 | 0.87% | 1374.57 | until now |
| Furniture | 7 | 802 | 0.87% | 1374.57 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0