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Episode 1
Statistics of 1-8
Sanity: 9
| Item | Loots | Samples | Percentage | Sanity Required Per Item | Time Range |
|---|---|---|---|---|---|
| Drill Battle Record | 1999 | 1616 | 123.70% | 7.28 | until now |
| Polyester | 1316 | 1616 | 81.44% | 11.05 | until now |
| Orirock | 198 | 1616 | 12.25% | 73.46 | until now |
| Emergency Sanity Sampler | 21 | 210 | 10.00% | 90.00 | to |
| Pure Gold | 155 | 1616 | 9.59% | 93.83 | until now |
| Rhodes Island Supplies V | 16 | 210 | 7.62% | 118.13 | to |
| Sugar Substitute | 106 | 1616 | 6.56% | 137.22 | until now |
| Ester | 106 | 1616 | 6.56% | 137.22 | until now |
| Diketon | 85 | 1616 | 5.26% | 171.10 | until now |
| Oriron Shard | 80 | 1616 | 4.95% | 181.82 | until now |
| Damaged Device | 65 | 1616 | 4.02% | 223.77 | until now |
| Furniture | 8 | 1616 | 0.50% | 1818.18 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0