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Episode 12 (Standard)
Statistics of 12-3
Sanity: 21
| Item | Loots | Samples | Percentage | Sanity Required Per Item | Time Range |
|---|---|---|---|---|---|
| Crystalline Component | 20 | 39 | 51.28% | 40.95 | until now |
| Frontline Battle Record | 9 | 39 | 23.08% | 91.00 | until now |
| Rhodes Island Supplies V | 5 | 23 | 21.74% | 96.60 | to |
| Oriron | 7 | 39 | 17.95% | 117.00 | until now |
| Emergency Sanity Sampler | 4 | 23 | 17.39% | 120.75 | to |
| Drill Battle Record | 5 | 39 | 12.82% | 163.79 | until now |
| Sugar Substitute | 5 | 39 | 12.82% | 163.79 | until now |
| Oriron Shard | 5 | 39 | 12.82% | 163.79 | until now |
| Tactical Battle Record | 4 | 39 | 10.26% | 204.76 | until now |
| Sugar | 3 | 39 | 7.69% | 273.01 | until now |
| Oriron Cluster | 1 | 39 | 2.56% | 819.03 | until now |
| Crystalline Circuit | 1 | 39 | 2.56% | 819.03 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0