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Statistics of Crystalline Circuit
| Stage | Loots | Samples | Percentage | Sanity Required Per Item | Sanity | Time Range |
|---|---|---|---|---|---|---|
| 12-19 Episode 12 (Tough) | 1003 | 22636 | 4.43% | 541.64 | 24 | until now |
| 12-19 Episode 12 (Standard) | 211 | 5009 | 4.21% | 569.80 | 24 | until now |
| 15-10 Episode 15 | 931 | 22989 | 4.05% | 592.59 | 24 | until now |
| 12-3 Episode 12 (Tough) | 863 | 21690 | 3.98% | 527.77 | 21 | until now |
| R8-11 Episode 8 | 153980 | 4053189 | 3.80% | 552.78 | 21 | until now |
| 12-3 Episode 12 (Standard) | 290 | 8059 | 3.60% | 583.66 | 21 | until now |
| 14-3 Episode 14 (Standard) | 272 | 7613 | 3.57% | 587.74 | 21 | until now |
| 13-7 Episode 13 (Tough) | 634 | 17805 | 3.56% | 589.72 | 21 | until now |
| 13-7 Episode 13 (Standard) | 166 | 4957 | 3.35% | 627.05 | 21 | until now |
| SV-8 Under Tides - Intermezzi | 199 | 5997 | 3.32% | 542.50 | 18 | until now |
| 14-3 Episode 14 (Tough) | 590 | 17850 | 3.31% | 635.40 | 21 | until now |
| NL-9 Near Light - Side Story | 31 | 949 | 3.27% | 550.96 | 18 | until now |
| S5-9 Episode 5 | 1688 | 51959 | 3.25% | 554.02 | 18 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0