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Episode 10 (Standard)
Statistics of 10-17
Sanity: 24
| Item | Loots | Samples | Percentage | Sanity Required Per Item | Time Range |
|---|---|---|---|---|---|
| Emergency Sanity Sampler | 1 | 1 | 100.00% | 24.00 | to |
| Compound Cutting Fluid | 55 | 101 | 54.45% | 44.07 | until now |
| Orirock Cube | 44 | 101 | 43.56% | 55.09 | until now |
| Orirock | 23 | 101 | 22.77% | 105.39 | until now |
| Pure Gold | 7 | 101 | 6.93% | 346.27 | until now |
| Damaged Device | 7 | 101 | 6.93% | 346.27 | until now |
| Device | 7 | 101 | 6.93% | 346.27 | until now |
| Orirock Cluster | 6 | 101 | 5.94% | 403.97 | until now |
| Integrated Device | 4 | 101 | 3.96% | 606.06 | until now |
| Loxic Kohl | 2 | 101 | 1.98% | 1212.12 | until now |
| Coagulating Gel | 1 | 101 | 0.99% | 2424.24 | until now |
| Furniture | 1 | 101 | 0.99% | 2424.24 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0