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Episode 2
Statistics of 2-6
Sanity: 12
| Item | Loots | Samples | Percentage | Sanity Required Per Item | Time Range |
|---|---|---|---|---|---|
| Drill Battle Record | 530 | 422 | 125.59% | 9.55 | until now |
| Orirock | 179 | 422 | 42.42% | 28.29 | until now |
| Polyester Pack | 158 | 422 | 37.44% | 32.05 | until now |
| Emergency Sanity Sampler | 2 | 8 | 25.00% | 48.00 | to |
| Ester | 103 | 422 | 24.41% | 49.16 | until now |
| Damaged Device | 68 | 422 | 16.11% | 74.47 | until now |
| Pure Gold | 47 | 422 | 11.14% | 107.75 | until now |
| New Year's Lantern | 1 | 10 | 10.00% | 120.00 | to |
| Orirock Cube | 11 | 422 | 2.61% | 460.30 | until now |
| Polyester | 9 | 422 | 2.13% | 562.59 | until now |
| Device | 5 | 422 | 1.19% | 1012.66 | until now |
| Furniture | 4 | 422 | 0.95% | 1265.82 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0