正在加载
首次加载可能较慢,请耐心等待
Episode 2
Statistics of 2-2
Sanity: 9
| Item | Loots | Samples | Percentage | Sanity Required Per Item | Time Range |
|---|---|---|---|---|---|
| Drill Battle Record | 1019 | 793 | 128.50% | 7.00 | until now |
| Sugar | 671 | 793 | 84.61% | 10.64 | until now |
| Orirock | 119 | 793 | 15.01% | 59.98 | until now |
| Pure Gold | 84 | 793 | 10.59% | 84.96 | until now |
| Emergency Sanity Sampler | 22 | 223 | 9.87% | 91.23 | to |
| Sugar Substitute | 54 | 793 | 6.81% | 132.16 | until now |
| Ester | 50 | 793 | 6.30% | 142.74 | until now |
| Diketon | 39 | 793 | 4.92% | 183.00 | until now |
| Oriron Shard | 32 | 793 | 4.04% | 223.05 | until now |
| Damaged Device | 29 | 793 | 3.66% | 246.10 | until now |
| Rhodes Island Supplies V | 6 | 223 | 2.69% | 334.45 | to |
| Furniture | 6 | 793 | 0.76% | 1188.90 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0