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Episode 9
Statistics of S9-2
Sanity: 18
| Item | Loots | Samples | Percentage | Sanity Required Per Item | Time Range |
|---|---|---|---|---|---|
| Orirock Cube | 260 | 804 | 32.34% | 55.66 | until now |
| Orirock | 219 | 804 | 27.24% | 66.08 | until now |
| Rhodes Island Supplies IV | 9 | 36 | 25.00% | 72.00 | to |
| Transmuted Salt | 196 | 804 | 24.38% | 73.84 | until now |
| Device | 115 | 804 | 14.30% | 125.85 | until now |
| Damaged Device | 92 | 804 | 11.44% | 157.30 | until now |
| Emergency Sanity Sampler | 2 | 22 | 9.09% | 198.00 | to |
| Rhodes Island Supplies V | 2 | 22 | 9.09% | 198.00 | to |
| Pure Gold | 71 | 804 | 8.83% | 203.83 | until now |
| Orirock Cluster | 14 | 804 | 1.74% | 1033.89 | until now |
| Loxic Kohl | 11 | 804 | 1.37% | 1315.79 | until now |
| Semi-Synthetic Solvent | 11 | 804 | 1.37% | 1315.79 | until now |
| Coagulating Gel | 9 | 804 | 1.12% | 1608.58 | until now |
| Furniture | 4 | 804 | 0.50% | 3614.46 | until now |
| Integrated Device | 2 | 804 | 0.25% | 7228.92 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0