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Statistics of Rhodes Island Supplies II

Drops of Rhodes Island Supplies II by stage on the JP server, by percentage, highest first: 50 of 65 stages
StageLootsSamplesPercentageSanity Required Per ItemSanityTime Range
7-9 Episode 711100.00%21.0021 to
S3-7 Episode 311100.00%18.0018 to
SK-5 Resource Search101855.56%54.0030 to
PR-D-2 Chips122352.17%69.0036 to
PR-A-2 Chips152951.72%69.6036 to
PR-B-2 Chips235145.10%79.8336 to
LS-5 Tactical Drill327642.10%71.2530 to
7-17 Episode 7143638.89%54.0021 to
CA-5 Aerial Threat32083238.46%78.0030 to
7-4 Episode 73837.50%48.0018 to
CE-5 Cargo Escort799217036.82%81.4830 to
4-9 Episode 4215935.59%59.0021 to
AP-5 Tough Siege386110834.84%86.1130 to
S3-4 Episode 351533.33%45.0015 to
R8-7 Episode 841233.33%54.0018 to
LS-4 Tactical Drill41233.33%75.0025 to
9-7 Episode 91333.33%54.0018 to
6-16 Episode 641330.77%68.2521 to
7-15 Episode 793030.00%60.0018 to
9-19 Episode 9103429.41%71.4021 to
9-12 Episode 993129.03%62.0018 to
4-10 Episode 44415228.95%72.5521 to
9-18 Episode 916561526.83%78.2721 to
JT8-2 Episode 883026.67%78.7521 to
S4-1 Episode 4145425.93%69.4318 to
S9-1 Episode 9197525.33%71.0518 to
M8-7 Episode 81425.00%84.0021 to
R8-11 Episode 81425.00%84.0021 to
7-16 Episode 783324.24%74.2518 to
4-8 Episode 44318023.89%87.9121 to
JT8-3 Episode 841723.53%76.5018 to
4-7 Episode 462623.08%78.0018 to
9-16 Episode 9135722.81%78.9218 to
7-6 Episode 773122.58%79.7118 to
4-6 Episode 45826022.31%80.6918 to
7-12 Episode 72922.22%81.0018 to
7-8 Episode 7178021.25%84.7118 to
3-7 Episode 331520.00%75.0015 to
9-5 Episode 91520.00%90.0018 to
9-4 Episode 913267219.64%91.6418 to
S3-6 Episode 34925119.52%76.8415 to
9-6 Episode 99448219.50%92.3018 to
9-9 Episode 9105219.23%93.6018 to
9-10 Episode 9168818.18%99.0018 to
4-4 Episode 42916217.90%100.5518 to
3-1 Episode 384617.39%86.2515 to
R8-8 Episode 8179817.35%103.7618 to
9-15 Episode 974216.67%108.0018 to
9-13 Episode 931816.67%108.0018 to
CA-3 Aerial Threat31816.67%120.0020 to

Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.

Updated . Full data (JSON). License: CC BY-NC 4.0