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Statistics of Aggregate Cyclicene
| Stage | Loots | Samples | Percentage | Sanity Required Per Item | Sanity | Time Range |
|---|---|---|---|---|---|---|
| AS-9 Adventure That Cannot Wait for the Sun | 1564 | 2587 | 60.46% | 34.74 | 21 | to |
| 15-20 Episode 15 | 18 | 46 | 39.13% | 61.33 | 24 | until now |
| 13-15 Episode 13 (Tough) | 37 | 136 | 27.21% | 88.22 | 24 | until now |
| 14-19 Episode 14 (Tough) | 13 | 64 | 20.31% | 103.38 | 21 | until now |
| 13-15 Episode 13 (Standard) | 14 | 73 | 19.18% | 125.14 | 24 | until now |
| S9-4 Episode 9 | 2 | 19 | 10.53% | 171.01 | 18 | until now |
| 6-4 Episode 6 | 1 | 20 | 5.00% | 360.00 | 18 | until now |
| 9-6 Episode 9 | 2 | 44 | 4.54% | 396.04 | 18 | until now |
| 13-21 Episode 13 (Standard) | 1 | 30 | 3.33% | 720.07 | 24 | until now |
| 4-5 Episode 4 | 1 | 33 | 3.03% | 594.06 | 18 | until now |
| 14-16 Episode 14 (Tough) | 1 | 45 | 2.22% | 945.09 | 21 | until now |
| 10-15 Episode 10 (Standard) | 1 | 50 | 2.00% | 1200.00 | 24 | until now |
| 4-9 Episode 4 | 2 | 101 | 1.98% | 1060.61 | 21 | until now |
| R8-9 Episode 8 | 1 | 59 | 1.70% | 1061.95 | 18 | until now |
| 11-12 Episode 11 (Tough) | 1 | 67 | 1.49% | 1607.50 | 24 | until now |
| 6-15 Episode 6 | 1 | 74 | 1.35% | 1332.35 | 18 | until now |
| 14-12 Episode 14 (Standard) | 4 | 300 | 1.33% | 1575.39 | 21 | until now |
| 14-7 Episode 14 (Standard) | 1 | 87 | 1.15% | 1827.68 | 21 | until now |
| TG-8 To the Grinning Valley | 1 | 88 | 1.14% | 1848.59 | 21 | to |
| 14-16 Episode 14 (Standard) | 1 | 94 | 1.06% | 1973.68 | 21 | until now |
| 14-12 Episode 14 (Tough) | 1 | 98 | 1.02% | 2058.82 | 21 | until now |
| 11-12 Episode 11 (Standard) | 7 | 736 | 0.95% | 2523.66 | 24 | until now |
| 12-10 Episode 12 (Standard) | 1 | 201 | 0.50% | 4216.87 | 21 | until now |
| 9-19 Episode 9 | 1 | 259 | 0.39% | 5440.41 | 21 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0