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Episode 11 (Standard)
Statistics of 11-1
Sanity: 21
| Item | Loots | Samples | Percentage | Sanity Required Per Item | Time Range |
|---|---|---|---|---|---|
| Tactical Battle Record | 10906 | 3103 | 351.47% | 5.97 | until now |
| Orirock Cube | 1104 | 3103 | 35.58% | 59.03 | until now |
| Rhodes Island Supplies V | 6 | 20 | 30.00% | 70.00 | to |
| Rhodes Island Supplies IV | 75 | 297 | 25.25% | 83.16 | to |
| Orirock | 669 | 3103 | 21.56% | 97.40 | until now |
| Emergency Sanity Sampler | 3 | 20 | 15.00% | 140.00 | to |
| Device | 438 | 3103 | 14.12% | 148.78 | until now |
| Pure Gold | 302 | 3103 | 9.73% | 215.76 | until now |
| Damaged Device | 294 | 3103 | 9.47% | 221.64 | until now |
| Orirock Cluster | 80 | 3103 | 2.58% | 814.58 | until now |
| Loxic Kohl | 70 | 3103 | 2.26% | 930.85 | until now |
| Furniture | 63 | 3103 | 2.03% | 1034.48 | until now |
| Fuscous Fiber | 34 | 2183 | 1.56% | 1348.75 | until now |
| Coagulating Gel | 47 | 3103 | 1.52% | 1386.14 | until now |
| Integrated Device | 42 | 3103 | 1.35% | 1550.96 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0