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Statistics of Incandescent Alloy Block
| Stage | Loots | Samples | Percentage | Sanity Required Per Item | Sanity | Time Range |
|---|---|---|---|---|---|---|
| 13-18 Episode 13 (Tough) | 2 | 41 | 4.88% | 492.00 | 24 | until now |
| 10-14 Episode 10 (Standard) | 60 | 1307 | 4.59% | 457.42 | 21 | until now |
| 13-18 Episode 13 (Standard) | 2 | 44 | 4.54% | 528.05 | 24 | until now |
| 10-14 Episode 10 (Tough) | 6 | 138 | 4.35% | 482.98 | 21 | until now |
| S5-8 Episode 5 | 28 | 766 | 3.65% | 492.48 | 18 | until now |
| 9-12 Episode 9 | 13 | 358 | 3.63% | 495.73 | 18 | until now |
| R8-7 Episode 8 | 29 | 960 | 3.02% | 595.83 | 18 | until now |
| 12-12 Episode 12 (Tough) | 12 | 408 | 2.94% | 714.04 | 21 | until now |
| 11-14 Episode 11 (Tough) | 11 | 524 | 2.10% | 1000.48 | 21 | until now |
| 11-14 Episode 11 (Standard) | 17 | 833 | 2.04% | 1028.91 | 21 | until now |
| 6-12 Episode 6 | 12 | 823 | 1.46% | 1234.57 | 18 | until now |
Samples: runs of the stage reported in the time range. Loots: total number of the item dropped in those runs. Percentage = Loots ÷ Samples, the expected number dropped per run, which can exceed 100%. Sanity Required Per Item = Sanity ÷ Percentage. Time Range: since the drop table of the stage last changed.
Updated . Full data (JSON). License: CC BY-NC 4.0